Exporter: Fixed incorrect JPEG decoding due to FreeImage defaulting to an approximate inverse discrete cosine transform (IDCT) instead of a precise IDCT.The Exporter used libwebp via FreeImage the NVTT library does not use libwebp and was not affected. webp file could make the libwebp library execute arbitrary code. Exporter: Updated libwebp to fix CVE-2023-4863/CVE-2023-5129, in which a malicious.Added a safer 4-argument overload of `TimingContext::GetRecord()`, which takes the size of the buffer to write the description to, and deprecated the3-argument version.For instance, NVTT 3.2.4 is fork 3, major version 2 (incremented on API breaks), minor version 4 (incremented on new features and bug fixes).
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Fixed naming of NVTT_VERSION fields to make the mapping to semantic versioning clearer.For instance, game developers can use this to reduce the size of the games they create - or realistic rendering and digital content creation developers can use this to fit higher-resolution textures in memory. These tools are ideal for artists and graphics engineers looking to save texture memory and reduce the size of their applications or fit more or higher-resolution textures into the same space.
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NVIDIA Texture Tools Exporter standalone showcasing a cube map reflection A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats.
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The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.